![]() Although Baldur’s Gate is the most obvious inspiration for the game, it’s clear that Larian are reaching back all the way to the original tabletop role-playing games it was based on. In fact, that’s exactly what’s happening with the recently announced spin-off Divinity: Fallen Heroes, which is based on Original Sin II’s battle system.Īt first the combat seems a fairly ordinary turn-based battle system but it’s actually more like XCOM, as it takes into account defensive terrain and elevation, as well as pools of water or oil that can be exploited by magic users with elemental powers.Īll of this is just as challenging as it sounds, but there is a difficulty setting that allows you to make it almost trivial, so you can just concentrate on the story instead. But that’s really only the start, as Original Sin II layers on additional mechanics that could almost be their own game. ![]() The game would be extraordinary if it stopped there, the size and complexity of the game world allowing for the narrative depth of a Telltale graphic adventure but within a giant open world arena. Or, like any other aspect of the game, you can just skip all that if it doesn’t interest you and use pre-set characters instead. ![]() Many modern role-playing games focus on combat above all, but here you’re given as many other options as possible, from stealth to smooth-talking, and are left free to specialise in whatever suits your play style best.
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